z Everspace 2 - Page 15 (2024)

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Old Fisher
Noobzor
z Everspace 2 - Page 15 (1)
Posts: 7
Joined: Sat Mar 30, 2019 8:38 am
Reputation: 8

Re: z Everspace 2

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Postby Old Fisher »

Here's the attributes I managed to scrape so far (more to come), can be used as a value-list in CE:

Code: Select all

47645: always #047674: core output to weapons47704: core output to shield47733: core output to boost47761: +X core output at stop47789: shield capacity47809: X shield recharge speed47835: shield recharge delay47861: shield shutdown duration47909: armor47919: X armor repair per kill47927: +N firepower47933: +N precision47939: +N structure47945: +N utility47950: +N resistance47956: +N expertise47969: +X speed47979: X booster speed gain47986: +X boost speed47995: X booster acceleration48018: X booster recharge speed48043: booster energy capacity48069: booster energy consumption48098: booster recharge delay48181: +N handling48227: +N cargo slots48282: weapon kinetic dmg48305: weapon energy dmg48330: weapon range48347: weapon dmg radius48372: weapon fire rate (1/sec)48393: weapon charge duration48420: weapon full charge dmg multiplier48637: weapon projectile velocity48657: weapon spread, degrees48675: weapon energy capacity48702: weapon energy consumption per sec48732: unknown-149058: weapon effect range49262: weapon projectile capacity49272: weapon lock duration, sec49285: unknown-249317: scanner ship range49340: scanner loot range49399: +N tractor beam range49362: scanner resource range49421: +X collision dmg52080: X energy dmg bypasses armor52088: +X dmg to armor52097: (=1) 30% kinetic dmg -> repair hull52104: X chance to regen 20% hull HP on kill52111: X chance to jam target weapons for 2 sec52123: X chance to slow target by 50% for 3 sec52126: X chance to deal corrosion for 3 sec52132: X chance to mine more resource52143: gain +X rare resource on node finish52155: refund X weapon energy on mining52185: non-critical hits increase critical chance by X52195: +X weapon dmg when standing still52201: resource scan range +X/sec up to +50% on stopped52218: (=1) last 3 missiles do +100% dmg52232: X chance for free missile on primary critical52244: +X dmg for each second missile flies52256: -X lock duration52271: X chance to refund ammo52290: Tag mines at N range52298: (=1) cannot be intercepted52317: X chance to disable shield for 2 sec52325: deal X of energy dmg back to attacker's shield52371: fire EMP 500m stunning for N sec on shield shutdown52378: enemy missiles deal half of energy dmg52389: +X XP per kill52428: (=1) cannot be damaged52441: +X dmg against higher level52571: (=1) start shield recharge on loot pickup52583: +X/sec dmg up to +100% on held fire52914: +X dmg against G&B52939: +X dmg against turrets52952: +X dmg against capships52966: criticals have 40% chance to recharge weapon for X energy53000: +X dmg up to +25% for 8 sec on kill53011: X chance to refill secondary weapon by 1 on kill53022: +X energy recharge per enemy within 500m53045: (=1) no shield recharge delay after depleted53061: +X boost speed while shield depleted53080: pulse lasers deal +X dmg53099: beam lasers deal +X dmg53117: rail guns deal +X dmg53134: autocannons deal +X dmg53152: scatter guns deal +X dmg53171: blasters deal +X dmg53206: flaks deal +X dmg53221: gauss cannons deal +X dmg53240: coil guns deal +X dmg53257: missile launchers deal +X dmg53278: rocket launchers deal +X dmg53299: mine launchers deal +X dmg53319: +X corrosion dmg53339: +X EMP duration53357: -X device cooldowns53376: +X ULT generation53470: +X hull HP53514: +X critical dmg53413: +X ULT dmg53430: +X shield HP53450: +X armor HP53489: +X critical chance53536: +X secondary weapon dmg53560: +X primary weapon dmg53583: +X device dmg53602: +X destabilized dmg53624: +X primary weapon range53646: +X secondary weapon range53669: +X device range53687: -X weapon energy consumption53711: -X boost energy consumption53734: +X dmg while cloaked53753: +X energy dmg53772: +X kinetic dmg53998: going below X hull recharges shield54015: going below X armor recharges weapon energy54033: going below X shield recharges boost54214: +X corrosion injector dmg54233: X chance to reflect projectile54246: +X virus dmg per infected target54264: X chance for instant device cooldown reset54276: -X shield dmg54313: -X hull dmg54331: regen X weapon/shield/boost energy per EMP-stunned enemy54346: +X secondary weapon dmg when missile defense system active54371: +X hull repair54389: +X armor repair 54407: +X shield capacity per equipped support device54430: +X armor HP per equipped warfare device54453: -X dmg while boost at 100%54470: +X speed/handling while shield depleted54488: X of armor regen on kill applied to hull54507: fully charged shots destabilize target for N sec54524: +X lateral boost speed54540: +X cruise speed

UPD-1: added most IDs, some are still missing though.
Some clarifications:
* to add list to CE, remove empty lines, right-click on "Attribute ID" and select "Set/change dropdown selection options" and paste the list there; don't forget to tick the "Make the record display values like the dropdown list" checkbox;
* X means multiplier: value of 0.1 means 10% and so on;
* N means immediate value ("+N tractor beam range" with N = 73 means the TB range will be 73 meters longer whatever it was before).

How to use this cheat table?

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Momber
Cheater
z Everspace 2 - Page 15 (2)
Posts: 29
Joined: Wed Jan 19, 2022 10:37 pm
Reputation: 7

Re: z Everspace 2

  • Quote

Postby Momber »

Hi guys, thanks for the IDs.
I gave myself some "Tears of the Mad" resources using the tooltip function of jonaaa's table. It appeared to work fine, but when I reloaded the resources had reset to what they were before.
Gideon's table viewtopic.php?p=206794#p206794 had a script named "Massive Resources added to inventory" or something like that and it worked well, even after saving and reloading. Perhaps the script could be adapted and incorporated into the current table? Just a thought. Thanks!

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Old Fisher
Noobzor
z Everspace 2 - Page 15 (3)
Posts: 7
Joined: Sat Mar 30, 2019 8:38 am
Reputation: 8

Re: z Everspace 2

  • Quote

Postby Old Fisher »

A little free-resources script that was handy while determining those boring attributes. Works without crashes, but still better be hotkeyed and used only when necessary. Works for both crafting and perk donations (can be a little confusing with perks, but yeah - it works).

Code: Select all

{ Game : ES2-Win64-Shipping.exe Version: Date : 2024-06-02 Author : Old Fisher Free items.}[ENABLE]aobscanmodule(DecreaseItemAmount,ES2-Win64-Shipping.exe,2B C8 89 8E AC 01 00 00)DecreaseItemAmount: db EB 3Fregistersymbol(DecreaseItemAmount)[DISABLE]DecreaseItemAmount: db 2B C8unregistersymbol(DecreaseItemAmount){// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UInventory::RemoveItemTypeWithAmount+85}

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jonaaa
Expert Cheater
z Everspace 2 - Page 15 (5)
Posts: 395
Joined: Thu Apr 06, 2017 6:08 am
Reputation: 126

Re: z Everspace 2

  • 2

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Postby jonaaa »

Old Fisher wrote:

Sun Jun 02, 2024 6:42 am

Here's the attributes I managed to scrape so far (more to come), can be used as a value-list in CE:

Code: Select all

47645: always #047674: core output to weapons47704: core output to shield47733: core output to boost47761: +X core output at stop47789: shield capacity47809: X shield recharge speed47835: shield recharge delay47861: shield shutdown duration47909: armor47919: X armor repair per kill47927: +N firepower47933: +N precision47939: +N structure47945: +N utility47950: +N resistance47956: +N expertise47969: +X speed47979: X booster speed gain47986: +X boost speed47995: X booster acceleration48018: X booster recharge speed48043: booster energy capacity48069: booster energy consumption48098: booster recharge delay48181: +N handling48227: +N cargo slots48282: weapon kinetic dmg48305: weapon energy dmg48330: weapon range48347: weapon dmg radius48372: weapon fire rate (1/sec)48393: weapon charge duration48420: weapon full charge dmg multiplier48637: weapon projectile velocity48657: weapon spread, degrees48675: weapon energy capacity48702: weapon energy consumption per sec48732: unknown-149058: weapon effect range49262: weapon projectile capacity49272: weapon lock duration, sec49285: unknown-249317: scanner ship range49340: scanner loot range49399: +N tractor beam range49362: scanner resource range49421: +X collision dmg52080: X energy dmg bypasses armor52088: +X dmg to armor52097: (=1) 30% kinetic dmg -> repair hull52104: X chance to regen 20% hull HP on kill52111: X chance to jam target weapons for 2 sec52123: X chance to slow target by 50% for 3 sec52126: X chance to deal corrosion for 3 sec52132: X chance to mine more resource52143: gain +X rare resource on node finish52155: refund X weapon energy on mining52185: non-critical hits increase critical chance by X52195: +X weapon dmg when standing still52201: resource scan range +X/sec up to +50% on stopped52218: (=1) last 3 missiles do +100% dmg52232: X chance for free missile on primary critical52244: +X dmg for each second missile flies52256: -X lock duration52271: X chance to refund ammo52290: Tag mines at N range52298: (=1) cannot be intercepted52317: X chance to disable shield for 2 sec52325: deal X of energy dmg back to attacker's shield52371: fire EMP 500m stunning for N sec on shield shutdown52378: enemy missiles deal half of energy dmg52389: +X XP per kill52428: (=1) cannot be damaged52441: +X dmg against higher level52571: (=1) start shield recharge on loot pickup52583: +X/sec dmg up to +100% on held fire52914: +X dmg against G&B52939: +X dmg against turrets52952: +X dmg against capships52966: criticals have 40% chance to recharge weapon for X energy53000: +X dmg up to +25% for 8 sec on kill53011: X chance to refill secondary weapon by 1 on kill53022: +X energy recharge per enemy within 500m53045: (=1) no shield recharge delay after depleted53061: +X boost speed while shield depleted53080: pulse lasers deal +X dmg53099: beam lasers deal +X dmg53117: rail guns deal +X dmg53134: autocannons deal +X dmg53152: scatter guns deal +X dmg53171: blasters deal +X dmg53206: flaks deal +X dmg53221: gauss cannons deal +X dmg53240: coil guns deal +X dmg53257: missile launchers deal +X dmg53278: rocket launchers deal +X dmg53299: mine launchers deal +X dmg53319: +X corrosion dmg53339: +X EMP duration53357: -X device cooldowns53376: +X ULT generation53470: +X hull HP53514: +X critical dmg53413: +X ULT dmg53430: +X shield HP53450: +X armor HP53489: +X critical chance53536: +X secondary weapon dmg53560: +X primary weapon dmg53583: +X device dmg53602: +X destabilized dmg53624: +X primary weapon range53646: +X secondary weapon range53669: +X device range53687: -X weapon energy consumption53711: -X boost energy consumption53734: +X dmg while cloaked53753: +X energy dmg53772: +X kinetic dmg53998: going below X hull recharges shield54015: going below X armor recharges weapon energy54033: going below X shield recharges boost54214: +X corrosion injector dmg54233: X chance to reflect projectile54246: +X virus dmg per infected target54264: X chance for instant device cooldown reset54276: -X shield dmg54313: -X hull dmg54331: regen X weapon/shield/boost energy per EMP-stunned enemy54346: +X secondary weapon dmg when missile defense system active54371: +X hull repair54389: +X armor repair 54407: +X shield capacity per equipped support device54430: +X armor HP per equipped warfare device54453: -X dmg while boost at 100%54470: +X speed/handling while shield depleted54488: X of armor regen on kill applied to hull54507: fully charged shots destabilize target for N sec54524: +X lateral boost speed54540: +X cruise speed

UPD-1: added most IDs, some are still missing though.
Some clarifications:
* to add list to CE, remove empty lines, right-click on "Attribute ID" and select "Set/change dropdown selection options" and paste the list there; don't forget to tick the "Make the record display values like the dropdown list" checkbox;
* X means multiplier: value of 0.1 means 10% and so on;
* N means immediate value ("+N tractor beam range" with N = 73 means the TB range will be 73 meters longer whatever it was before).

With your permission I can include your ID list on the table I posted but only with your permission.

Momber wrote:

Sun Jun 02, 2024 7:24 pm

Hi guys, thanks for the IDs.
I gave myself some "Tears of the Mad" resources using the tooltip function of jonaaa's table. It appeared to work fine, but when I reloaded the resources had reset to what they were before.
Gideon's table viewtopic.php?p=206794#p206794 had a script named "Massive Resources added to inventory" or something like that and it worked well, even after saving and reloading. Perhaps the script could be adapted and incorporated into the current table? Just a thought. Thanks!

Alternatively you can go to any shop and change the ID of the item it's being sold to anything you want, like resources, etc, the amount will also stick.

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Old Fisher
Noobzor
z Everspace 2 - Page 15 (6)
Posts: 7
Joined: Sat Mar 30, 2019 8:38 am
Reputation: 8

Re: z Everspace 2

  • Quote

Postby Old Fisher »

jonaaa wrote:

Sun Jun 02, 2024 7:30 pm

With your permission I can include your ID list...

Yes, of course, feel free to include both codes and resource script.

Top

Momber
Cheater
z Everspace 2 - Page 15 (7)
Posts: 29
Joined: Wed Jan 19, 2022 10:37 pm
Reputation: 7

Re: z Everspace 2

  • Quote

Postby Momber »

jonaaa wrote:

Sun Jun 02, 2024 7:30 pm

you can go to any shop and change the ID of the item it's being sold to anything you want, like resources, etc, the amount will also stick.

Hehe! Cool! Thanks so much for the tip!

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Teknomage02
What is cheating?
z Everspace 2 - Page 15 (8)
Posts: 1
Joined: Sun May 05, 2024 1:44 am
Reputation: 0

Re: z Everspace 2

  • Quote

Postby Teknomage02 »

Is this table updated?

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Old Fisher
Noobzor
z Everspace 2 - Page 15 (9)
Posts: 7
Joined: Sat Mar 30, 2019 8:38 am
Reputation: 8

Re: z Everspace 2

  • 1

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Postby Old Fisher »

Another couple of scripts.
Free consumables:

Code: Select all

{ Game : ES2-Win64-Shipping.exe Version: Date : 2024-06-12 Author : Old Fisher Free consumables.}[ENABLE]aobscanmodule(DecreaseConsumableOnUse,ES2-Win64-Shipping.exe,FF 88 AC 01 00 00)DecreaseConsumableOnUse: db EB 04registersymbol(DecreaseConsumableOnUse)[DISABLE]DecreaseConsumableOnUse: db FF 88unregistersymbol(DecreaseConsumableOnUse){// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UConsumableComponent::UseSelectedConsumable+350// ---------- INJECTING HERE ----------ES2-Win64-Shipping.UConsumableComponent::UseSelectedConsumable+350: FF 88 AC 01 00 00 - dec [rax+000001AC]// ---------- DONE INJECTING ----------}

Free missiles:

Code: Select all

{ Game : ES2-Win64-Shipping.exe Version: Date : 2024-06-12 Author : Old Fisher Free missiles.}[ENABLE]aobscanmodule(ConsumeMissile,ES2-Win64-Shipping.exe,FF C8 48 8B D7 89)ConsumeMissile: db 90 90registersymbol(ConsumeMissile)[DISABLE]ConsumeMissile: db FF C8unregistersymbol(ConsumeMissile){// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UWeaponComponent::ConsumeAmmo+93// ---------- INJECTING HERE ----------ES2-Win64-Shipping.UWeaponComponent::ConsumeAmmo+93: FF C8 - dec eax// ---------- DONE INJECTING ----------}

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ratov23036
What is cheating?
z Everspace 2 - Page 15 (10)
Posts: 1
Joined: Mon Jun 17, 2024 9:35 am
Reputation: 1

Re: z Everspace 2

  • 1

  • Quote

Postby ratov23036 »

Hello,
thanks for the table.
I sorted the attribute-list from Old Fisher based on to which equipment they stick.
Also includes some of the missing ones, feel free to use it if you want to release an update for your table.
Not 100% sure if the list is complete.

Code: Select all

00000: MODULES (ALL)47927: +N firepower47933: +N precision47939: +N structure47945: +N utility47950: +N resistance47956: +N expertise53319: +X corrosion dmg53339: +X EMP duration53357: -X device cooldowns53376: +X ULT generation53395: +X ULT duration53413: +X ULT dmg53430: +X shield HP53450: +X armor HP53470: +X hull HP54276: -X shield dmg54295: -X armor dmg54313: -X hull dmg53489: +X critical chance53514: +X critical dmg53560: +X primary weapon dmg53536: +X secondary weapon dmg53583: +X device dmg53602: +X destabilized dmg53624: +X primary weapon range53646: +X secondary weapon range53669: +X device range53687: -X weapon energy consumption53711: -X boost energy consumption53734: +X dmg while cloaked53753: +X energy dmg53772: +X kinetic dmg52428: (=1) cannot be damaged00000: ENERGY CORES49399: +N tractor beam range47761: +X core output at stop53998: going below X hull recharges shield54015: going below X armor recharges weapon energy54033: going below X shield recharges boost00000: SHIELDS52325: deal X of energy dmg back to attacker's shield52378: enemy missiles deal half of energy dmg52371: fire EMP 500m stunning for N sec on shield shutdown53022: +X energy recharge per enemy within 500m53045: (=1) no shield recharge delay after depleted54233: X chance to reflect projectile53061: +X boost speed while shield depleted54470: +X speed/handling while shield depleted00000: PLATINGS49421: +X collision dmg00000: SENSORS52201: resource scan range +X/sec up to +50% on stopped49399: +N tractor beam range52290: Tag mines at N range53080: pulse lasers deal +X dmg53099: beam lasers deal +X dmg53117: rail guns deal +X dmg53134: autocannons deal +X dmg53152: scatter guns deal +X dmg53171: blasters deal +X dmg53206: flaks deal +X dmg53221: gauss cannons deal +X dmg53240: coil guns deal +X dmg53257: missile launchers deal +X dmg53278: rocket launchers deal +X dmg53299: mine launchers deal +X dmg00000: BOOSTERS49399: +N tractor beam range48181: +N handling53022: +X energy recharge per enemy within 500m52195: +X weapon dmg when standing still00000: CARGO UNITS48181: +N handling49399: +N tractor beam range47969: +X speed47986: +X boost speed52571: (=1) start shield recharge on loot pickup00000: WEAPONS (ALL)52441: +X dmg against higher level52914: +X dmg against G&B52901: +X dmg against outlaws52926: +X dmg against Okkar52887: +X dmg against Ancient & Ancient controlled52939: +X dmg against turrets52952: +X dmg against capships52428: (=1) cannot be damaged00000: PRIMARY WEAPONS (ALL)52389: +X XP per kill52097: (=1) 30% kinetic dmg -> repair hull52104: X chance to regen 20% hull HP on kill52071: X kinetic dmg bypasses shield52080: X energy dmg bypasses armor52088: +X dmg to armor53000: +X dmg up to +25% for 8 sec on kill53011: X chance to refill secondary weapon by 1 on kill52966: criticals have 40% chance to recharge weapon for X energy53022: +X energy recharge per enemy within 500m52111: X chance to jam target weapons for 2 sec52123: X chance to slow target by 50% for 3 sec52126: X chance to deal corrosion for 3 sec52317: X chance to disable shield for 2 sec00000: AUTOCANONS52583: +X/sec dmg up to +100% on held fire00000: BEAM LASERS52132: X chance to mine more resource52166: gain +X resource on node finish52143: gain +X rare resource on node finish52155: refund X weapon energy on mining00000: FLAKS52985: 500% more damage on last shot00000: RAIL GUNS52178: X% chance to increase all damage dealt to hull for 5s00000: THERMO GUNS & BLASTERS52853: X chance to reflect shot within 300m52868: X chance to inflict area damage00000: PULSE LASERS52185: non-critical hits increase critical chance by X52178: X% chance to increase all damage dealt to hull for 5s52853: X chance to reflect shot within 300m52868: X chance to inflict area damage52985: 500% more damage on last shot00000: SECUNDARY WEAPONS52271: X chance to refund ammo52317: X chance to disable shield for 2 sec52244: +X dmg for each second missile flies52232: X chance for free missile on primary critical52256: -X lock duration52218: (=1) last 3 missiles do +100% dmg52298: (=1) cannot be intercepted52428: (=1) cannot be damaged00000: FIXED ATTRIBUTES (MODULES)47674: core output to weapons47704: core output to shield47733: core output to boost47789: shield capacity47809: X shield recharge speed47835: shield recharge delay47861: shield shutdown duration47909: armor47919: X armor repair per kill49317: scanner ship range49340: scanner loot range49362: scanner resource range47979: X booster speed gain47995: X booster acceleration48018: X booster recharge speed48043: booster energy capacity48069: booster energy consumption48098: booster recharge delay48227: +N cargo slots00000: FIXED ATTRIBUTES (WEAPONS)48282: weapon kinetic dmg48305: weapon energy dmg48330: weapon range48347: weapon dmg radius48372: weapon fire rate (1/sec)48393: weapon charge duration48420: weapon full charge dmg multiplier48637: weapon projectile velocity48657: weapon spread, degrees48675: weapon energy capacity48702: weapon energy consumption per sec49058: weapon effect range49262: weapon projectile capacity49272: weapon lock duration, sec00000: OTHERS47645: always #048732: unknown-149285: unknown-254214: +X corrosion injector dmg54246: +X virus dmg per infected target54264: X chance for instant device cooldown reset54331: regen X weapon/shield/boost energy per EMP-stunned enemy54346: +X secondary weapon dmg when missile defense system active54371: +X hull repair54389: +X armor repair54407: +X shield capacity per equipped support device54430: +X armor HP per equipped warfare device54453: -X dmg while boost at 100%54488: X of armor regen on kill applied to hull54507: fully charged shots destabilize target for N sec54524: +X lateral boost speed54540: +X cruise speed

I also have a list of all modules and weapon IDs.
Feel free to include those in a dropdown menu too (for TemplateID, some Legendaries require a 2 or 3 in the VariantID field:

Code: Select all

00000: ENERGY CORES54715: Energy Core (Balanced)54722: Engery Core (Weapons)54733: Energy Core (Shield)54743: Energy Core (Boost)54753: Energizer SP54763: Multi Cell (Stormchaser)54776: Triton Core (Tides of Siren's Sea)54791: Zealous Core (Redemtion)54803: FFT Core (Bloodstar)54815: Virudium Core54825: Thundercore (Legendary)54839: Nexus Heart (Legendary)54854: Equilibrium (Legendary)00000: SHIELDS54876: Shield54880: Shield XC54886: Shield ST54892: Stratocumulus (Stormchaser)54904: Speedward54911: Genesis Barrier (Autonomous)54934: Hazard Shield (Blightmonger)54921: Chaprone (Escort Duty)54945: Tactical Shield (Commander)54954: Okkar Nanospheres54961: TBD: Thermal Barrier54973: Castield Protection (VariantID:2) (Legendary)54973: SH-8495 (VariantID:3) (Legendary)54986: Toxic Revenger (Legendary)00000: PLATINGS55007: Plating55012: Phase Plating55020: Meson Plating55429: Nano Plating55035: Bulkhead (Escort Duty)55048: Hazard Plating (Blightmonger)55059: Scaleguard (Tides of Siren's Sea)55072: Ornate Plating (Opulence)55081: Frontline Platin (Commander)55099: Pangos Pride (Legendary)55112: Omni Manus (Legendary)55130: Ragnarök (Legendary)55146: Renegade Plating (Bloodstar)00000: SENSORS55162: Sensor55166: Peruser55175: Observer55182: Reactive Radar (Autonomous)55192: Wavepulse Analyzer (Tides of Siren's Sea)55205: Dogmatic Scanner (Redemtion)55215: TBD: Echolocator55239: Eye of the Storm (Legendary)55225: Vision of Decau (Legendary)55258: Pestilence (Legendary)00000: BOOSTERS55278: Booster55284: Cruise Booster55293: Recharge Booster55302: Tailwind (Stormchaser)55314: Hydrosurge Drive (Tides of Siren's Sea)55328: Deluxe Booster (Opulence)55338: Recon Booster (Commander)55349: Raid Booster (Bloodstar)55360: TBD: Rapid Acceleration Booster55375: Terminal Velocity (VariantID:2) (Legendary)55389: Epicenter (Legendary)55407: Momentum (Legendary)00000: CARGO55429: Cargo Unit55435: Repair Bay (Autonomous)55447: Secure Hold (Escort Duty)55462: Containment Unti (Blightmonger)55475: Treasure Unit (Opulence)55486: TBD: Automated Ressource Harvester55502: TBD: Auto-Dismanter55516: Wrath of the Fallen (Legendary)55531: Bob (Legendary)55544: Fields of Mayhem (Legendary)00000: PULSE LASERS55577: Pulse Laser55584: Jaeger55594: Synchro Pulse55605: Rime (Legendary)00000: BEAM LASERS55628: Beam Laser55634: Disintigrator55644: The Pidgeons Stare (VariantID:2) (Legendary)55644: RGB Laser (VariantID:3) (Legendary)00000: RAIL GUNS55679: Rail Gun55684: Executioner (Vigilante)55694: Last Rites (Legendary)00000: AUTOCANNONS55719: Autocannon55725: Rattler (Rogue)55734: Decimator (Bloodstar)55745: Final Reckoning (Legendary)00000: SCATTER GUNS55773: Scatter gun55780: Enforcer55790: Repeater (Bloodstar)00000: BLASTERS55824: Blaster55829: Umbra (Union Eclipse)55838: Grim Reaper (Legendary)00000: THERMO GUNS55861: Thermon GUN55867: Deteriorator (Blightmonger)55880: Soul Seeker (Redemtion)55892: Hunter Fang (Legendary)00000: FLAGS55911: Flag55914: Pneumbra (Union Eclipse)55921: Crimson Sun (VariantID:2) (Legendary)00000: GAUSS CANNONS55942: Gauss Cannon55949: Eradicator (Redemtion)55962: Shredder (Commander)55974: Perfect Hatred (Legendary)00000: COIL GUNS55999: Coil Gun56004: Equalizer56011: Judge (Vigilante)56021: Prime Zapper56031: Devotion (Legendary)00000: SECONDARY WEAPONS56065: Homing Missiles56078: Rascal (Rogue)56094: Jury (Vigilante)56112: Ritual (Legendary)56130: EMP Missiles56137: Whirlwind (Stormchaser)56150: Shieldbreaker Missiles56162: Armorbreaker Missiles56173: Destabilizer Missiles56184: Web Missiles56191: Corrosion Missiles56201: Scorpion Missiles56215: Cruise Missiles58937: Rockets56253: Zero K Boomer (Legendary)56280: Mines56288: Corrosion Mines56301: Web Mines56311: TBD: Bubble Netter56325: Birds Nest (VariantID:2) (Legendary)56325: Figure of Eight (VariantID:3) (Legendary)

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TOGHOUL
Novice Cheater
z Everspace 2 - Page 15 (11)
Posts: 20
Joined: Sun Nov 05, 2017 3:28 am
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Re: z Everspace 2

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Postby TOGHOUL »

ratov23036 wrote:

Mon Jun 17, 2024 9:43 am

Hello,
thanks for the table.
I sorted the attribute-list from Old Fisher based on to which equipment they stick.
Also includes some of the missing ones, feel free to use it if you want to release an update for your table.
Not 100% sure if the list is complete.

Code: Select all

00000: MODULES (ALL)47927: +N firepower47933: +N precision47939: +N structure47945: +N utility47950: +N resistance47956: +N expertise53319: +X corrosion dmg53339: +X EMP duration53357: -X device cooldowns53376: +X ULT generation53395: +X ULT duration53413: +X ULT dmg53430: +X shield HP53450: +X armor HP53470: +X hull HP54276: -X shield dmg54295: -X armor dmg54313: -X hull dmg53489: +X critical chance53514: +X critical dmg53560: +X primary weapon dmg53536: +X secondary weapon dmg53583: +X device dmg53602: +X destabilized dmg53624: +X primary weapon range53646: +X secondary weapon range53669: +X device range53687: -X weapon energy consumption53711: -X boost energy consumption53734: +X dmg while cloaked53753: +X energy dmg53772: +X kinetic dmg52428: (=1) cannot be damaged00000: ENERGY CORES49399: +N tractor beam range47761: +X core output at stop53998: going below X hull recharges shield54015: going below X armor recharges weapon energy54033: going below X shield recharges boost00000: SHIELDS52325: deal X of energy dmg back to attacker's shield52378: enemy missiles deal half of energy dmg52371: fire EMP 500m stunning for N sec on shield shutdown53022: +X energy recharge per enemy within 500m53045: (=1) no shield recharge delay after depleted54233: X chance to reflect projectile53061: +X boost speed while shield depleted54470: +X speed/handling while shield depleted00000: PLATINGS49421: +X collision dmg00000: SENSORS52201: resource scan range +X/sec up to +50% on stopped49399: +N tractor beam range52290: Tag mines at N range53080: pulse lasers deal +X dmg53099: beam lasers deal +X dmg53117: rail guns deal +X dmg53134: autocannons deal +X dmg53152: scatter guns deal +X dmg53171: blasters deal +X dmg53206: flaks deal +X dmg53221: gauss cannons deal +X dmg53240: coil guns deal +X dmg53257: missile launchers deal +X dmg53278: rocket launchers deal +X dmg53299: mine launchers deal +X dmg00000: BOOSTERS49399: +N tractor beam range48181: +N handling53022: +X energy recharge per enemy within 500m52195: +X weapon dmg when standing still00000: CARGO UNITS48181: +N handling49399: +N tractor beam range47969: +X speed47986: +X boost speed52571: (=1) start shield recharge on loot pickup00000: WEAPONS (ALL)52441: +X dmg against higher level52914: +X dmg against G&B52901: +X dmg against outlaws52926: +X dmg against Okkar52887: +X dmg against Ancient & Ancient controlled52939: +X dmg against turrets52952: +X dmg against capships52428: (=1) cannot be damaged00000: PRIMARY WEAPONS (ALL)52389: +X XP per kill52097: (=1) 30% kinetic dmg -> repair hull52104: X chance to regen 20% hull HP on kill52071: X kinetic dmg bypasses shield52080: X energy dmg bypasses armor52088: +X dmg to armor53000: +X dmg up to +25% for 8 sec on kill53011: X chance to refill secondary weapon by 1 on kill52966: criticals have 40% chance to recharge weapon for X energy53022: +X energy recharge per enemy within 500m52111: X chance to jam target weapons for 2 sec52123: X chance to slow target by 50% for 3 sec52126: X chance to deal corrosion for 3 sec52317: X chance to disable shield for 2 sec00000: AUTOCANONS52583: +X/sec dmg up to +100% on held fire00000: BEAM LASERS52132: X chance to mine more resource52166: gain +X resource on node finish52143: gain +X rare resource on node finish52155: refund X weapon energy on mining00000: FLAKS52985: 500% more damage on last shot00000: RAIL GUNS52178: X% chance to increase all damage dealt to hull for 5s00000: THERMO GUNS & BLASTERS52853: X chance to reflect shot within 300m52868: X chance to inflict area damage00000: PULSE LASERS52185: non-critical hits increase critical chance by X52178: X% chance to increase all damage dealt to hull for 5s52853: X chance to reflect shot within 300m52868: X chance to inflict area damage52985: 500% more damage on last shot00000: SECUNDARY WEAPONS52271: X chance to refund ammo52317: X chance to disable shield for 2 sec52244: +X dmg for each second missile flies52232: X chance for free missile on primary critical52256: -X lock duration52218: (=1) last 3 missiles do +100% dmg52298: (=1) cannot be intercepted52428: (=1) cannot be damaged00000: FIXED ATTRIBUTES (MODULES)47674: core output to weapons47704: core output to shield47733: core output to boost47789: shield capacity47809: X shield recharge speed47835: shield recharge delay47861: shield shutdown duration47909: armor47919: X armor repair per kill49317: scanner ship range49340: scanner loot range49362: scanner resource range47979: X booster speed gain47995: X booster acceleration48018: X booster recharge speed48043: booster energy capacity48069: booster energy consumption48098: booster recharge delay48227: +N cargo slots00000: FIXED ATTRIBUTES (WEAPONS)48282: weapon kinetic dmg48305: weapon energy dmg48330: weapon range48347: weapon dmg radius48372: weapon fire rate (1/sec)48393: weapon charge duration48420: weapon full charge dmg multiplier48637: weapon projectile velocity48657: weapon spread, degrees48675: weapon energy capacity48702: weapon energy consumption per sec49058: weapon effect range49262: weapon projectile capacity49272: weapon lock duration, sec00000: OTHERS47645: always #048732: unknown-149285: unknown-254214: +X corrosion injector dmg54246: +X virus dmg per infected target54264: X chance for instant device cooldown reset54331: regen X weapon/shield/boost energy per EMP-stunned enemy54346: +X secondary weapon dmg when missile defense system active54371: +X hull repair54389: +X armor repair54407: +X shield capacity per equipped support device54430: +X armor HP per equipped warfare device54453: -X dmg while boost at 100%54488: X of armor regen on kill applied to hull54507: fully charged shots destabilize target for N sec54524: +X lateral boost speed54540: +X cruise speed

I also have a list of all modules and weapon IDs.
Feel free to include those in a dropdown menu too (for TemplateID, some Legendaries require a 2 or 3 in the VariantID field:

Code: Select all

00000: ENERGY CORES54715: Energy Core (Balanced)54722: Engery Core (Weapons)54733: Energy Core (Shield)54743: Energy Core (Boost)54753: Energizer SP54763: Multi Cell (Stormchaser)54776: Triton Core (Tides of Siren's Sea)54791: Zealous Core (Redemtion)54803: FFT Core (Bloodstar)54815: Virudium Core54825: Thundercore (Legendary)54839: Nexus Heart (Legendary)54854: Equilibrium (Legendary)00000: SHIELDS54876: Shield54880: Shield XC54886: Shield ST54892: Stratocumulus (Stormchaser)54904: Speedward54911: Genesis Barrier (Autonomous)54934: Hazard Shield (Blightmonger)54921: Chaprone (Escort Duty)54945: Tactical Shield (Commander)54954: Okkar Nanospheres54961: TBD: Thermal Barrier54973: Castield Protection (VariantID:2) (Legendary)54973: SH-8495 (VariantID:3) (Legendary)54986: Toxic Revenger (Legendary)00000: PLATINGS55007: Plating55012: Phase Plating55020: Meson Plating55429: Nano Plating55035: Bulkhead (Escort Duty)55048: Hazard Plating (Blightmonger)55059: Scaleguard (Tides of Siren's Sea)55072: Ornate Plating (Opulence)55081: Frontline Platin (Commander)55099: Pangos Pride (Legendary)55112: Omni Manus (Legendary)55130: Ragnarök (Legendary)55146: Renegade Plating (Bloodstar)00000: SENSORS55162: Sensor55166: Peruser55175: Observer55182: Reactive Radar (Autonomous)55192: Wavepulse Analyzer (Tides of Siren's Sea)55205: Dogmatic Scanner (Redemtion)55215: TBD: Echolocator55239: Eye of the Storm (Legendary)55225: Vision of Decau (Legendary)55258: Pestilence (Legendary)00000: BOOSTERS55278: Booster55284: Cruise Booster55293: Recharge Booster55302: Tailwind (Stormchaser)55314: Hydrosurge Drive (Tides of Siren's Sea)55328: Deluxe Booster (Opulence)55338: Recon Booster (Commander)55349: Raid Booster (Bloodstar)55360: TBD: Rapid Acceleration Booster55375: Terminal Velocity (VariantID:2) (Legendary)55389: Epicenter (Legendary)55407: Momentum (Legendary)00000: CARGO55429: Cargo Unit55435: Repair Bay (Autonomous)55447: Secure Hold (Escort Duty)55462: Containment Unti (Blightmonger)55475: Treasure Unit (Opulence)55486: TBD: Automated Ressource Harvester55502: TBD: Auto-Dismanter55516: Wrath of the Fallen (Legendary)55531: Bob (Legendary)55544: Fields of Mayhem (Legendary)00000: PULSE LASERS55577: Pulse Laser55584: Jaeger55594: Synchro Pulse55605: Rime (Legendary)00000: BEAM LASERS55628: Beam Laser55634: Disintigrator55644: The Pidgeons Stare (VariantID:2) (Legendary)55644: RGB Laser (VariantID:3) (Legendary)00000: RAIL GUNS55679: Rail Gun55684: Executioner (Vigilante)55694: Last Rites (Legendary)00000: AUTOCANNONS55719: Autocannon55725: Rattler (Rogue)55734: Decimator (Bloodstar)55745: Final Reckoning (Legendary)00000: SCATTER GUNS55773: Scatter gun55780: Enforcer55790: Repeater (Bloodstar)00000: BLASTERS55824: Blaster55829: Umbra (Union Eclipse)55838: Grim Reaper (Legendary)00000: THERMO GUNS55861: Thermon GUN55867: Deteriorator (Blightmonger)55880: Soul Seeker (Redemtion)55892: Hunter Fang (Legendary)00000: FLAGS55911: Flag55914: Pneumbra (Union Eclipse)55921: Crimson Sun (VariantID:2) (Legendary)00000: GAUSS CANNONS55942: Gauss Cannon55949: Eradicator (Redemtion)55962: Shredder (Commander)55974: Perfect Hatred (Legendary)00000: COIL GUNS55999: Coil Gun56004: Equalizer56011: Judge (Vigilante)56021: Prime Zapper56031: Devotion (Legendary)00000: SECONDARY WEAPONS56065: Homing Missiles56078: Rascal (Rogue)56094: Jury (Vigilante)56112: Ritual (Legendary)56130: EMP Missiles56137: Whirlwind (Stormchaser)56150: Shieldbreaker Missiles56162: Armorbreaker Missiles56173: Destabilizer Missiles56184: Web Missiles56191: Corrosion Missiles56201: Scorpion Missiles56215: Cruise Missiles58937: Rockets56253: Zero K Boomer (Legendary)56280: Mines56288: Corrosion Mines56301: Web Mines56311: TBD: Bubble Netter56325: Birds Nest (VariantID:2) (Legendary)56325: Figure of Eight (VariantID:3) (Legendary)

Hello, you missed the legendary scatter gun 'The Scourge', and the id is 55802

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z Everspace 2 - Page 15 (2024)

FAQs

Can you get different ships in Everspace? ›

The selection of ships from this dealer at any given moment is the same at all beacon locations, but the freighter's smaller size limits the options to 3 ships at first (improved to 6 ships at perk level 4).

How big is Everspace 2? ›

Memory: 8 GB RAM. Graphics: Apple M2 Pro or AMD Radeon Pro 5500 XT (4GB) Storage: 35 GB available space.

What is the most powerful ship in Everspace 2? ›

The Vindicator is the best Heavy ship in Everspace 2.

All three Heavy ships are mighty for their own reasons, but the Vindicator's Reanimator ability provides a few unique advantages that barely edges out its competition. The Bomber and Gunship are also excellent choices, so players can't go wrong with any Heavy Ship.

Can you go to planets in Everspace 2? ›

Everspace 2 doesn't always take place in space either because there are some levels where you get to visit different planets too. You never get to land on planets and explore on foot, but I do admire the change in scenery when you do some missions in the game.

What is the max level in Everspace 2? ›

Like any action RPG, Everspace 2 has a level cap, topping out at 30. Every five levels, you get three Hero perk choices, but you can only take one from that tier. Don't worry – respeccing becomes available later on if you want to experiment and play around.

How to get legendary items in Everspace 2? ›

Obtaining
  1. Legendaries are primarily obtained by doing Ancient Rifts and opening Reliquaries (received from Incursions). ...
  2. Certain Side missions give a legendary item upon completion (with the player's current level): ...
  3. All 'tougher enemies' have a chance to drop legendaries on Nightmare difficulty in all areas.

How long does it take to beat Everspace 2? ›

Updated:
Single-PlayerPolledAverage
Main Story1629h 55m
Main + Extras5748h 28m
Completionist674h
All PlayStyles7946h 39m

How do you get different living ships? ›

To get a specific ship, follow these steps: Go to a very distant system (e.g. in another galaxy). Hatch the egg to get the questmarker. Then don't go to the marker, but back to the system where the ship you want is.

What ships are in Everspace 1? ›

Playable ships in Everspace consist of four Colonial fighter types: the Interceptor, Scout, Gunship, and Sentinel. Each ship is unique in its own way with varying playstyles, available equipment, perks, and stats.

Can you change ships in Everspace 2? ›

And if you discover a new one at the dealer, you have a variety of purchase options. (use the new ship directly and sell the old one / use the new one and put the old one in base / put the new one in base).

How do you get different ships in World of Warships? ›

You first need to purchase a researched ship in exchange for credits. After that, the ship will become available in your Port. Credits can be used to purchase unlocked Tech Tree ships and all kinds of enhancements, as well as pay for ship servicing and resupply after each battle.

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